Grid Domain and Splash in RealFlow 5

May 20, 2011

Hybrido is an amazing new feature in RealFlow 5 that makes amazing ocean and large body water simulations possible. It’s a lot of fun to play with, and we will cover a few of the features in this video that … Continue reading

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Animating Arrows and Toon Shaders

May 12, 2011

Animating arrows, rigging pistons, mustangs, and toon shaders, what more could you want? The technique we are using to animate the arrows can be used in various other applications. We also cover rigging a car piston, which if you haven’t … Continue reading

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Ocean Overview

May 5, 2011

The Ocean Shader is one I have been using a lot recently, and have noticed that it’s becoming more popular as a shader than as an ocean. This video we will scratch the surface of what the ocean shader has … Continue reading

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MatchMover to Maya Overview

Apr 28, 2011

Matchmoving is a very important and sought after technique. It’s an art all on it’s own. Making your audience believe that the 3d matches the live video so well that they forget they are looking at 3d. In this example … Continue reading

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Lighting in Five Minutes

Apr 21, 2011

Physical sun and sky is probably the fastest and easiest ways to get great outdoor lighting. I like to use it for a base lighting, then add secondary fill and back lights to my subjects. This physical sun and sky … Continue reading

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