This was created in 2010 using RealFlow, and Maya, lighting was Physical Sun and Sky.
This project is a technical self-promo piece concentrating on nCloth, Fluids, Physical Sun and Sky, Final Gather, Caustics, Global Illumination, and the Ocean Shader. Software used for this project includes, Maya, Realflow, Fusion, and Photoshop. Completed summer 2010.
Marketing piece for Virgin Mobile which included a :30 second commercial, interactive feature demo, as well as a phone simulator and emulator. I did the modeling, texturing, and lighting of the phone as well as lit and composited the intro. Addy Award winner in 2010. Hands and camera animation were done by David Edwards.
A promotional piece for Exemplum to get into the kitchen appliance section of the market. I created the brushed metal shader, edited all of the shaders, used IES lighting under the cabinets, lit using Final Gather and Global Illumination, as well as modeled and textured the layout, and some appliances. Completed in 2010. David Edwards and Joel Finneymodeled most of the appliances.
An interactive demo for Hobie Cat using their Mirage Drive to demonstrate why their product stands apart from competitors. I created the environment, ocean, lighting, and color corrected all of the shaders. This was completed in 2009. David Edwards and Joel Finneymodeled the boat and accessories.
This is a point of purchase demo where users can interact with the toy before buying it. I did all of the 3D and design work for this demo. This was completed in 2009.
This is one of many tutorials I will be teaching on my site. This tutorial is to teach people how to make the Disney’s TRON effect using textures instead of Global Illumination. Completed in 2011.
This is a cafe project I created using Maya and Realflow, the reason for this project was to learn more about caustics and Realflow. This was completed in 2010.
This was a perspective client for Exemplum, I modeled and textured the bottom half of the gun as well as created the lighting and compositing. David Edwards and Joel Finney modeled and textured the top half of the gun. This was created in 2010. The After Effects work was done by Kemp Newnam.
This smoke test was created using Maya. I really have a lot of fun playing with fluids, so any chance I get to work with them, I take.
Instruments were modeled by David Edwards and Joel Finney, I created the broken bone, and split it so that it could tear apart when the instrument animated through it. I also lit and composited the shot. Completed in 2010.
The text was created in Illustrator, lit in Maya, and the melting effect was a RealFlow mesh. Completed in 2010.
This match moving test is created using rigid bodies and a custom HDRI image I developed with Sam Knapp for lighting. Software used: MatchMover, Maya, Fusion, After Effects. Completed in 2010.
This test was done using Maya fluids. Completed in 2010.
I created missile trail, created FK/IK rig, and helped with the idea. David Edwards created the animation and modeled the background. Completed in 2009.
I created the water in Realflow, and used Physical Sun and Sky for the lighting. The modeling and tree were created by David Edwards, the plane and grass were created by Joel Finney.
This Hasbro toy was based off the blockbuster movie G.I. Joe. It was a point of purchase interactive demo. I created the tire tracks in the sand, did the smoke from the tires and modeled, textured the top half of the toy, lit and composited the intro as well as the demo. David Edwards and Joel Finney modeled and textured the rest of the PIT. This was completed in 2009.
created everything except the background, the background was created by Kemp Newnam. This was completed in 2009.
A 3D Imagination is the creative portfolio of Kris Spelce, 3D generalist.
copyright © 2011 A 3D Imagination